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Skulltag

 

What is Skulltag?

Just what is Skulltag, you ask? Skulltag is a sourceport for the once and still popular game, Doom II. It features many brand new features to the game, including new items, weapons, skins, bots, levels, gameplay modes, and a whole slew of other things.

Skulltag focuses on newschool gameplay, adding such features as client/server networking, freelook, jumping, hardware rendering, 3d floors, models, new gamemodes, bots, and additional mapsets for Deathmatch, Invasion, CTF, Skulltag (game mode), LMS, and Duel.

The single player portion of Skulltag consists of three brand new scenarios: "The Mortal Conflict", an episode of deathmatch levels, accompanied with playable bots, "Tournament of The Damned", an episode of skulltag (the gameplay mode) levels, also accompanied with playable bots and "The Impending Nightmare", A new game mode in Skulltag called Invasion, in which monsters are spawned in a series of waves. The multiplayer portion of ST is based on the client/server setup, in which people host game servers, and players connect to those games using a launcher, or command line parameters. This setup allows players to enter and leave games while the game is going on, as opposed to being locked into a game, and only being able to join when the game starts, like other versions of Doom.

In addition, Skulltag maintains ZDoom and GZDoom support, including DECORATE and ACS, and should be compatible with any WAD made for Vanilla, Boom, ZDoom, or GZDoom.


 

97b Trailer


The trailer that started it all.
Also available on
YouTube.10MB

 

SkullTag Screenshots

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

   


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